In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds. Bone Shards from Bone Spear deal (YY)% bonus damage to Vulnerable enemies and pierce them.Įarth Skills deal (XX)% more Critical Strike Damage to Crowd Controlled enemies.īlood Howl increases Critical Strike Chance by (XX)%. While Army of the Dead is active, your Minions gain (XX)% Attack Speed and take 90% reduced damage.īone Prison spawns a pool of Blight that deals (XX)% bonus damage over 6 seconds.īone Spear's primary attack makes enemies hit beyond the first Vulnerable for (XX) seconds. You deal (XX)% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. Your Sacrifice bonuses are increased by (XX)%.īone Spirit deals increased damage based on distance traveled, up to (XX)%. Your Skeletons gain increased damage while alive, up to (XX)% after 10 seconds. You deal (YY)% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. Gain (XX)% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. This effect can only happen once every 3 seconds. When a segment of Bone Prison is destroyed or expires, it deals (XX) damage in an area around itself.Ĭritical Strikes from Sever have a (XX)% chance to spawn a pool of Blight under the target that deals (YY)% bonus damage. You deal (XX)% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.īlood Lance deals x15% increased damage to its primary target per lanced enemy.īlood Surge's nova echoes again after a short delay, dealing (XX)% less damage. You deal (XX)% increased damage to Vulnerable enemies while you have Barrier. Lightning Spear has a (XX)% chance to spawn an additional Lightning Spear when you cast it. When you Freeze an enemy, there is a (XX%) chance they become Vulnerable for 3 seconds.Ĭore or Mastery Skills cast at or above 100 Mana gain a (XX)% increased Critical Strike Chance. While channeling Incinerate, your Burning damage is increased by (XX%). You deal (XX%) more damage to Immobilized, Stunned, or Frozen enemies. Ice Shards pierce (X) times, dealing (XX%) less damage per subsequent enemy hit. Your casts of Charged Bolts have a (XX%) chance to be attracted to enemies and lasts 300% longer. Meteor deals (XX%) increased Critical Strike Damage against Healthy targets. Based on the distance the blades returned, the orbit damage increases up to (YY%) of the return damage. Twisting Blades orbit for a short time after they return to you, dealing (XX%) of Twisting Blades' return damage per hit. You can have up to 5 active arrow storms. Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at an enemy's location, dealing (XX) Physical damage over 3 seconds. Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a 30% chance to make them Vulnerable for 3 seconds.Ĭomplete the Fractured Peaks Story Campaign. Your Imbuement Skill effects have (XX%) increased potency against Vulnerable enemies.īarrage's arrows have a (XX%) chance to split into 2 arrows whenever they ricochet. When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal (XX) total Physical damage and Stun enemies for 0.50 seconds.įlurry damages enemies in a circle around you and deals 8%(X) increased damage. When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing (XX%) of the Base damage. These side arrows deal 30% of Penetrating Shot's Base damage and do not split. Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. When casting an Imbuement Skill, you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing (XX) damage of the same type Lucky Hit: Making an enemy Vulnerable has a 30% chance to gain (XX%) increased Critical Strike Chance for 3 seconds, up to (YY%). When a Dark Shroud shadow would be removed, you trigger an explosion around yourself that deals (XX) Shadow damage. Can only happen once every 5 seconds.Īfter swapping weapons 10 times, your next attack will Overpower and deal (XX%) increased Overpower damage. Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a (40-XX%) chance to summon an Ancient to perform the same Skill. Hammer of the Ancients quakes outwards, dealing (32-XX%) of its damage to enemies. Whenever you deal direct damage while berserking, inflict (22-XX%) of the base damage dealt as additional Bleeding Damage over 5 seconds. Whirlwind's Critical Strike Chance is increased by (XX%) for each second it is channeled, up to (YY%)Įnemies damage by a Kick or Charge will explode if they are killed within the next 2 seconds, dealing (420-XX) damage to surrounding enemies. All Offensive Aspects Jump to a Class's Offensive Aspects!Įach time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals (XX%) damage, up to (YY%).
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